Poker Shortcuts: Poker Stars Table Theme Documentation

; This is the documentation for the Table configuration files for Poker Stars tables.
; An example of this type of file that is supplied with Poker Shortcuts is the file
; PSTableClassic.ini and PSTableHyperSimple.ini
;
; The actual values used in this documentation page may not be representative of an actual
; theme that is used, but are shown for documentation purposes. See the actual files
; for values that correspond to actual themes.
;
; These files are needed so the Poker Shortcuts knows information about the colors and
; positions used on the poker table. These files can be modified to support new table themes.
;
; The contents of this file are intended for use with the software program: PokerShortcuts.exe
;
; Because of the complicated nature of the contents of this file, we do not offer technical support
; for making changes to these files. Make changes at your own risk. Improper changes to this file
; can render Poker Shortcuts inoperable. That being said, we provide this
; information so that technically savvy individuals to modify these files to work with
; custom poker table modifications.
;
; VERSION NUMBER
; A version number is given to track changes that are made to these configufation files.
; As changes are made to Poker Shortcuts, the contents of these files may change
; as new parameters are added/deleted (to allow for new features in Shortcuts).
; If new versions of these files are made, you may need to make the same changes
; to custom versions of these files that you make, so that your files will work with
; new versions of Shortcuts.
;
; Changes made to this file will be documented here.
;
; Informaton on themes is here.
;
;
; NOTES
;
; All XY positions are relative to the client area of the table (which is the area
; inside the window borders). 0,0 is near the top left, just below the title bar, and
; inside the window borders. The table must be at it's default size (as set by the
; the poker software using the layout button).
;
; All colors are listed in HEX RGB color format (e.g. 0x112233, 11 is the hex Red value,
; 22 is the hex Green, and 33 is the hex Blue value, respectively.)
;
; Any values below that are not needed by the software for a particular poker site are left blank.
;
; WinInfo.exe is a utility program available to help you determine positions and colors.


; This is the section name, and should not be changed.

[Main]

; this is the current version of this configuration file. As new features are added to
; to Poker Shortcuts, additional settings may be added to this file, and any changes
; will be accompanied by a change in the Version number.

TableThemeVersion=1.01

; This is the "standard" (i.e. default) size of the client area of a Poker Stars table.
; If you change any XY values in this file, you must be taking those positions from a
; table that has the following Width and Height for the CLIENT area (not the table overall size).
; The client area of the table is that part of the table inside of the window's borders.
; The software scales these positions relative to the actual table size the user is using.
; Resize your table so that the client area is this size when taking any X, Y, or color values
; from the table. To make this easier, make your top window border 19 pixels,
; and the other three borders 4 pixels wide. Then you can use the standard
; table size from the poker site.

StandardClientWidth=792
StandardClientHeight=546

; The software looks for a blank row with no pixels above the (stack and pot size) digits
; (so that it can start scanning for the digits). Because on small size tables there could be
; some decender characters in the player's name that descend down to the row above
; the stack size. This number is the number of decender pixels that are allowed in this
; row above the digits, and still be considered a blank row.
; For Poker Stars themes, this value needs to be 0.

MaximumAllowedNumPixelsInRowToBeBlank=0

; This is a list of the client area table widths associated with font sizes.
; The font size on the table increases as the table gets larger.
; This is a list of table sizes where the font increases to the next size.
; Each item of the list shows the upper end table width for a font size.
; The fonts change to a larger size at these numbers + 1.
; e.g if the first 3 numbers are 500, 650, 800: then the font stays constant up
; to table width of 500, increases to the next size for tables 501-650, and increases again for
; tables 651-800, etc. Shortcuts supports buttons up to table sizes of the last number in the list.

ButtonFontSizeTableWidths=518,613,728,867,1029,1219,1320

; this is the list of the number of seats possible at a table

TableSeatsList=10,9,8,6,4,2

; these are the seat numbers for the hero at the table, for the various
; tables (compared to TableSeatsList above).
; These should not be changed as the hero is expected to sit at this positions
; Note that seat one is at the top center, or slightly to the right of top center

HeroSeatNumList=5,5,4,3,2,1

; This is the position on the table where the software looks at the color on the table
; to determine if a board card is present. This is used so that we can determine
; what street we are on. The actual color values are saved in the Calibration.ini file
; These positions are near the top center of the card.
; this first position is the position of the first board card on the left.

FlopX=291
FlopY=160

; this is the position of the turn card

TurnX=462
TurnY=160

; this is the position of the river card

RiverX=519
RiverY=160

; this is a test position in between the 1st and 2nd board cards where the felt is always visible.

TestX=320
TestY=160

; color tolerance when looking at the board colors

StreetColorTolerance=3

; number of pixels to look in each direction for these street colors

StreetDelta=3

; Player's box positions
; these are the xy position on the table for the player's boxes
; (all table and seat combinations).
; The X position is the first pixel inside the LEFT border of the player's name box.
; The Y position is the first pixel inside the TOP border of the box
; (but not necessarily at the top left, as some player's boxes have curved edges).
; If the box has a curved edge at the top, find the top most pixel position
; inside the player's box.
; If the player's box has curved edges on the inside of the box, this XY position could be outside the ; ; top left corner of the box.
; We list all the seat positions at the all table types.
; If a table is not available for a particular poker site, leave the XY positions blank.
; These positions are needed for Poker Stars.

PlayerBoxSeats10Seat1X=559
PlayerBoxSeats10Seat1Y=29
PlayerBoxSeats10Seat2X=696
PlayerBoxSeats10Seat2Y=87
PlayerBoxSeats10Seat3X=697
PlayerBoxSeats10Seat3Y=248
PlayerBoxSeats10Seat4X=589
PlayerBoxSeats10Seat4Y=360
PlayerBoxSeats10Seat5X=444
PlayerBoxSeats10Seat5Y=407
PlayerBoxSeats10Seat6X=267
PlayerBoxSeats10Seat6Y=407
PlayerBoxSeats10Seat7X=118
PlayerBoxSeats10Seat7Y=360
PlayerBoxSeats10Seat8X=11
PlayerBoxSeats10Seat8Y=248
PlayerBoxSeats10Seat9X=7
PlayerBoxSeats10Seat9Y=87
PlayerBoxSeats10Seat10X=149
PlayerBoxSeats10Seat10Y=29

PlayerBoxSeats9Seat1X=560
PlayerBoxSeats9Seat1Y=34
PlayerBoxSeats9Seat2X=698
PlayerBoxSeats9Seat2Y=89
PlayerBoxSeats9Seat3X=691
PlayerBoxSeats9Seat3Y=274
PlayerBoxSeats9Seat4X=484
PlayerBoxSeats9Seat4Y=337
PlayerBoxSeats9Seat5X=351
PlayerBoxSeats9Seat5Y=414
PlayerBoxSeats9Seat6X=225
PlayerBoxSeats9Seat6Y=337
PlayerBoxSeats9Seat7X=13
PlayerBoxSeats9Seat7Y=275
PlayerBoxSeats9Seat8X=9
PlayerBoxSeats9Seat8Y=89
PlayerBoxSeats9Seat9X=151
PlayerBoxSeats9Seat9Y=33

PlayerBoxSeats8Seat1X=590
PlayerBoxSeats8Seat1Y=62
PlayerBoxSeats8Seat2X=689
PlayerBoxSeats8Seat2Y=207
PlayerBoxSeats8Seat3X=692
PlayerBoxSeats8Seat3Y=315
PlayerBoxSeats8Seat4X=526
PlayerBoxSeats8Seat4Y=369
PlayerBoxSeats8Seat5X=186
PlayerBoxSeats8Seat5Y=369
PlayerBoxSeats8Seat6X=22
PlayerBoxSeats8Seat6Y=315
PlayerBoxSeats8Seat7X=14
PlayerBoxSeats8Seat7Y=207
PlayerBoxSeats8Seat8X=123
PlayerBoxSeats8Seat8Y=62

PlayerBoxSeats6Seat1X=698
PlayerBoxSeats6Seat1Y=89
PlayerBoxSeats6Seat2X=691
PlayerBoxSeats6Seat2Y=274
PlayerBoxSeats6Seat3X=484
PlayerBoxSeats6Seat3Y=337
PlayerBoxSeats6Seat4X=225
PlayerBoxSeats6Seat4Y=337
PlayerBoxSeats6Seat5X=13
PlayerBoxSeats6Seat5Y=275
PlayerBoxSeats6Seat6X=9
PlayerBoxSeats6Seat6Y=89

PlayerBoxSeats4Seat1X=698
PlayerBoxSeats4Seat1Y=89
PlayerBoxSeats4Seat2X=484
PlayerBoxSeats4Seat2Y=337
PlayerBoxSeats4Seat3X=225
PlayerBoxSeats4Seat3Y=337
PlayerBoxSeats4Seat4X=9
PlayerBoxSeats4Seat4Y=89

PlayerBoxSeats2Seat1X=671
PlayerBoxSeats2Seat1Y=257
PlayerBoxSeats2Seat2X=36
PlayerBoxSeats2Seat2Y=257

; Empty Seat Offset position.
; These are offsets from the PlayerBoxSeats_Seat_X/Y positions
; (listed above) to locate a spot to detect empty seats.
; These offsets are used to detect if a seat is empty by looking at the
; color in the player's box when a player is not seated.
; These should be positioned at a place in the player's box where the
; color will be the same for both empty ring game and empty tournament seats.
; The values of the Empty Seat colors are saved in the Calibration.ini file.
; This position is NOT needed for Poker Stars.

EmptySeatOffsetX=
EmptySeatOffsetY=

; color tolerance for the Empty Seat color
; This value is NOT needed on Poker Stars

PlayerEmptySeatColorTolerance=

; Player Seated Positions
; These are offsets from the PlayerBoxSeats_Seat_X/Y positions (listed above)
; to locate the center of the stack numbers in the player's box.
; These offsets are used to detect if a player is seated, as there should
; be some stack numbers in this position of the players box.
; This position is needed for Poker Stars.

StackCenterOffsetX=45
StackCenterOffsetY=23

; Stack digits position
; These are offsets from the PlayerBoxSeats_Seat_X/Y positions
; (listed above) to locate the left side center of the stack numbers.
; The position is slightly above and just to the left of the digits.
; These XY should be set just to the top/left of the words "Sitting Out".
; If you move it too far to the left, then the software doesn't read
; the stack size correctly on small table sizes.
; This position is needed for Poker Stars.

StackReadOffsetX=10
StackReadOffsetY=17

; This is the width/height of the stack digits area to read the stack digits.
; It should be a little larger that maximum area that the stack digits would occupy.
; This position is needed for Poker Stars.

StackReadW=70
StackReadH=12

; Stack digits Color

; Set this to 1 if there are 2 possible colors for the stack digits
; (and background colors) (else set to 0)
; This value is 1 for Poker Stars.

StackDigitsAlternateColorAvailable=1

; normal color of the stack digits

StackDigitsColor=0xC0C0C0

; color tolerance allowed for making a match

StackDigitsColorTolerance=1

; alternate color of the stack digits (usually the color of the
; stack digits when it is the player's turn to act)

StackDigitsAlternateColor=0x202020

; color tolerance allowed for making a match

StackDigitsAlternateColorTolerance=1

; normal background color behind the stack digits
; This value is not needed for Poker Stars

StackDigitsBackgroundColor=

; color tolerance allowed for making a match
; This value is not needed for Poker Stars

StackDigitsBackgroundColorTolerance=

; alternate background color behind the stack digits (when it is the player's turn to act)
; This value is not needed for Poker Stars

StackDigitsAlternateBackgroundColor=

; color tolerance allowed for making a match
; This value is not needed for Poker Stars

StackDigitsAlternateBackgroundColorTolerance=



; Pot digits positions
; Main Position on table to read the pot size (XY position is to the top/left of the digits)

PotDigitsPosX=363
PotDigitsPosY=6

; Secondary Position on 10 person tables
; This position is NOT needed for Poker Stars.

PotDigitsPos10X=
PotDigitsPos10Y=

; Secondary Position on 9 person tables
; This position is NOT needed for Poker Stars.

PotDigitsPos9X=
PotDigitsPos9Y=

; Secondary Position on 8 person tables
; This position is NOT needed for Poker Stars.

PotDigitsPos8X=
PotDigitsPos8Y=

; Secondary Position on 6 person tables
; This position is NOT needed for Poker Stars.

PotDigitsPos6X=
PotDigitsPos6Y=

; Secondary Position on 4 person tables
; This position is NOT needed for Poker Stars.

PotDigitsPos4X=
PotDigitsPos4Y=

; Secondary Position on 2 person tables
; This position is NOT needed for Poker Stars.

PotDigitsPos2X=
PotDigitsPos2Y=

; WxH area to look for the digits

PotDigitsPosW=90
PotDigitsPosH=18

; Pot Digits Colors
; Set to 1 if there are 2 possible colors for the stack digits (and background colors) (else set to 0)
; This value should be 0 for Poker Stars

PotDigitsAlternateColorAvailable=0

; normal color of the pot digits

PotDigitsColor=0x000000

; color tolerance allowed for making a match

PotDigitsColorTolerance=0

; alternate color of the stack digits (when it is the player's turn to act)
; This value is NOT needed for Poker Stars

PotDigitsAlternateColor=

; color tolerance allowed for making a match
; This value is NOT needed for Poker Stars

PotDigitsAlternateColorTolerance=

; normal background color behind the stack digits
; This value is NOT needed for Poker Stars

PotDigitsBackgroundColor=

; color tolerance allowed for making a match
; This value is NOT needed for Poker Stars

PotDigitsBackgroundColorTolerance=

; alternate background color behind the stack digits (when it is the player's turn to act)
; This value is NOT needed for Poker Stars

PotDigitsAlternateBackgroundColor=

; color tolerance allowed for making a match
; This value is NOT needed for Poker Stars

PotDigitsAlternateBackgroundColorTolerance=




; Call digits position and colors (position is above and to the left of the digits)
; Position 1 on table to read the call bet size (usually located on the middle button)

CallDigitsPos1X=548
CallDigitsPos1Y=512

; Position 2 on table to read the call size (located on the right button)

CallDigitsPos2X=674
CallDigitsPos2Y=512

; WxH area to look for the digits

CallDigitsPosW=90
CallDigitsPosH=20

; color tolerance for the call digits

CallColTol=40

 

; Checkboxes
; The top line of each group is the Control name of the checkbox.
; Control Names are not usually availabe on Poker Stars tables.

; Checkbox positions and colors (the color of the CHECKMARK and
; the BACKground color behind the check mark is needed)
; leave blank if not available on this Website's table
; The position is located at the center of the checkbox.

; Table Main checkboxes (some are not used/available on all poker sites)

CheckboxFoldToAnyBetControlName=
CheckboxFoldToAnyBetX=12
CheckboxFoldToAnyBetY=352
CheckboxFoldToAnyBetCheckColor=0x000000
CheckboxFoldToAnyBetBackColor=0xFACF3F

CheckboxRebuyFoldToAnyBetControlName=
CheckboxRebuyFoldToAnyBetX=
CheckboxRebuyFoldToAnyBetY=
CheckboxRebuyFoldToAnyBetCheckColor=
CheckboxRebuyFoldToAnyBetBackColor=

CheckboxFinalFoldToAnyBetControlName=
CheckboxFinalFoldToAnyBetX=
CheckboxFinalFoldToAnyBetY=
CheckboxFinalFoldToAnyBetCheckColor=
CheckboxFinalFoldToAnyBetBackColor=

CheckboxSitOutNextHandControlName=
CheckboxSitOutNextHandX=12
CheckboxSitOutNextHandY=375
CheckboxSitOutNextHandCheckColor=0x000000
CheckboxSitOutNextHandBackColor=0xFFFFFF

CheckboxRebuySitOutNextHandControlName=
CheckboxRebuySitOutNextHandX=
CheckboxRebuySitOutNextHandY=
CheckboxRebuySitOutNextHandCheckColor=
CheckboxRebuySitOutNextHandBackColor=

CheckboxFinalSitOutNextHandControlName=
CheckboxFinalSitOutNextHandX=
CheckboxFinalSitOutNextHandY=
CheckboxFinalSitOutNextHandCheckColor=
CheckboxFinalSitOutNextHandBackColor=

CheckboxAutoPostBlindsControlName=
CheckboxAutoPostBlindsX=13
CheckboxAutoPostBlindsY=398
CheckboxAutoPostBlindsCheckColor=0x000000
CheckboxAutoPostBlindsBackColor=0xFFFFFF

CheckboxAutoRebuyControlName=
CheckboxAutoRebuyX=
CheckboxAutoRebuyY=
CheckboxAutoRebuyCheckColor=0x000000
CheckboxAutoRebuyBackColor=0xFFFFFF

CheckboxAutoRebuyMinControlName=
CheckboxAutoRebuyMinX=13
CheckboxAutoRebuyMinY=396
CheckboxAutoRebuyMinCheckColor=0x000000
CheckboxAutoRebuyMinBackColor=0xFFFFFF

CheckboxAutoRebuyMaxControlName=
CheckboxAutoRebuyMaxX=89
CheckboxAutoRebuyMaxY=396
CheckboxAutoRebuyMaxCheckColor=0x000000
CheckboxAutoRebuyMaxBackColor=0xFFFFFF

CheckboxSitOutNextBlindControlName=
CheckboxSitOutNextBlindX=13
CheckboxSitOutNextBlindY=395
CheckboxSitOutNextBlindCheckColor=0x000000
CheckboxSitOutNextBlindBackColor=0xFFFFFF

CheckboxWaitForBigBlindControlName=
CheckboxWaitForBigBlindX=527
CheckboxWaitForBigBlindY=467
CheckboxWaitForBigBlindCheckColor=0x000000
CheckboxWaitForBigBlindBackColor=0xFFFFFF

; Table Pre-Action Checkboxes (some are not used/available on all poker sites)
; and some are only available during "limit" games

CheckboxCheckFoldControlName=
CheckboxCheckFoldX=417
CheckboxCheckFoldY=478
CheckboxCheckFoldCheckColor=0x000000
CheckboxCheckFoldBackColor=0xFFFFFF

CheckboxFoldControlName=
CheckboxFoldX=417
CheckboxFoldY=499
CheckboxFoldCheckColor=0x000000
CheckboxFoldBackColor=0xFFFFFF

CheckboxCallControlName=
CheckboxCallX=544
CheckboxCallY=478
CheckboxCallCheckColor=0x000000
CheckboxCallBackColor=0xFFFFFF

CheckboxCallAnyControlName=
CheckboxCallAnyX=544
CheckboxCallAnyY=499
CheckboxCallAnyCheckColor=0x000000
CheckboxCallAnyBackColor=0xFFFFFF

CheckboxRaiseMinControlName=
CheckboxRaiseMinX=671
CheckboxRaiseMinY=478
CheckboxRaiseMinCheckColor=0x000000
CheckboxRaiseMinBackColor=0xFFFFFF

CheckboxRaiseAnyControlName=
CheckboxRaiseAnyX=671
CheckboxRaiseAnyY=499
CheckboxRaiseAnyCheckColor=0x000000
CheckboxRaiseAnyBackColor=0xFFFFFF

; Action Pending Button
; Usually there is one button that is visible on the table when the Betting box is
; NOT visible. Then this button will be used for the software to know when
; action is pending on the table.
;
; If the Control name is available for buttons on this poker site, then the Fold
; button is used for this purpose.
;
; If the Control name is not available, then the software looks for the color of
; a button on the table for a quick way to detect if there is pending action on the table.
; In this case, the lower right hand corner of the Raise button is used.
; This position is used so the user can cascade his tables from lower left to upper right,
; and this lower right portion of the Raise button will always be visible to the software.
; The position, and color of this button needs to be provided.
; Since the color can be different depending
; if the mouse is on the button or not (button highlighted or not highlighted),
; both colors need to be given.
; To handle future use of this feature, 2 additional colors are possible, but they are
; not currently used by the software.

; control name for the Fold Button
; This value is NOT needed for Poker Stars

ButtonActionPendingControlName=

ButtonActionPendingX=774
ButtonActionPendingY=531

; enter the un-highlighted Raise button color here

ButtonActionPendingColor1=0x532305

; enter the highlighted Raise button color here

ButtonActionPendingColor2=0x5B2606

; spare for future use
; This value is NOT needed for Poker Stars

ButtonActionPendingColor3=

; spare for future use
; This value is NOT needed for Poker Stars

ButtonActionPendingColor4=

; color tolerance for detecting these colors

ButtonActionPendingColorTolerance=10

; 2nd pending action button info
; These values are NOT needed for Poker Stars

ButtonActionPending2ControlName=
ButtonActionPending2X=
ButtonActionPending2Y=
ButtonActionPending2Color1=
ButtonActionPending2Color2=
ButtonActionPending2Color3=
ButtonActionPending2Color4=
ButtonActionPending2ColorTolerance=

; Table Buttons
; The first line is the control name of the button, if control names are used on this poker site.
; Poker Stars does NOT use control names for buttons, so all are left blank below.

; Button position XY is needed on some poker sites.
; These positions are slightly to the left and slightly
; above the word that is being scanned for (e.g Fold, Wait, Sit, etc.)
; You can check the button images on the in the theme folders to see
; what specific button words are scanned for.
; The width and height must give enough pixels to the right and
; down to enclose the word being scanned for.
; Image recognition is not needed on all buttons at some
; poker sites. Those not needed are left blank.
; Those buttons with XYWH values below do use image recognition.

ButtonFoldControlName=
ButtonFoldX=443
ButtonFoldY=502
ButtonFoldW=50
ButtonFoldH=20
ButtonFoldColorTolerance=40

ButtonCheckControlName=
ButtonCheckX=565
ButtonCheckY=502
ButtonCheckW=62
ButtonCheckH=20
ButtonCheckColorTolerance=40

; the primary call button is the left button

ButtonCallControlName=
ButtonCallX=575
ButtonCallY=490
ButtonCallW=50
ButtonCallH=20
ButtonCallColorTolerance=40

; sometimes the Call button is also located in a middle position

ButtonCall2ControlName=
ButtonCall2X=690
ButtonCall2Y=495
ButtonCall2W=50
ButtonCall2H=20
ButtonCall2ColorTolerance=40

ButtonRaiseControlName=
ButtonRaiseX=684
ButtonRaiseY=495
ButtonRaiseW=
ButtonRaiseH=
ButtonRaiseColorTolerance=

ButtonImBackControlName=
ButtonImBackX=554
ButtonImBackY=456
ButtonImBackW=50
ButtonImBackH=20
ButtonImBackColorTolerance=40

ButtonPostSmallBlindControlName=
ButtonPostSmallBlindX=460
ButtonPostSmallBlindY=493
ButtonPostSmallBlindW=45
ButtonPostSmallBlindH=20
ButtonPostSmallBlindColorTolerance=40

ButtonPostBigBlindControlName=
ButtonPostBigBlindX=460
ButtonPostBigBlindY=493
ButtonPostBigBlindW=45
ButtonPostBigBlindH=20
ButtonPostBigBlindColorTolerance=40

ButtonWaitForBigBlindControlName=
ButtonWaitForBigBlindX=550
ButtonWaitForBigBlindY=493
ButtonWaitForBigBlindW=60
ButtonWaitForBigBlindH=20
ButtonWaitForBigBlindColorTolerance=40

ButtonSitOutControlName=
ButtonSitOutX=685
ButtonSitOutY=500
ButtonSitOutW=40
ButtonSitOutH=20
ButtonSitOutColorTolerance=40

ButtonDealMeInControlName=
ButtonDealMeInX=554
ButtonDealMeInY=456
ButtonDealMeInW=50
ButtonDealMeInH=20
ButtonDealMeInColorTolerance=40

ButtonTimeControlName=
ButtonTimeX=495
ButtonTimeY=407
ButtonTimeW=60
ButtonTimeH=20
ButtonTimeColorTolerance=40

ButtonImReadyControlName=
ButtonImReadyX=
ButtonImReadyY=
ButtonImReadyW=
ButtonImReadyH=
ButtonImReadyColorTolerance=

ButtonNLMaxBetControlName=
ButtonNLMaxBetX=
ButtonNLMaxBetY=

ButtonOptionsControlName=
ButtonOptionsX=400
ButtonOptionsY=50
ButtonOptionsW=
ButtonOptionsH=
ButtonOptionsColorTolerance=

; Misc Table Buttons

; ButtonLayout is the button on the table that offers custom layouts

ButtonLayoutControlName=
ButtonLayoutX=447
ButtonLayoutY=95

; The following are offsets from ButtonLayoutX/Y position above to access these
; menu items that are available from the Layout button drop down menu

ButtonLayoutTileTablesOffsetX=20
ButtonLayoutTileTablesOffsetY=47
ButtonLayoutCascadeTablesOffsetX=20
ButtonLayoutCascadeTablesOffsetY=65
ButtonLayoutCustomLayout1OffsetX=20
ButtonLayoutCustomLayout1OffsetY=90
ButtonLayoutCustomLayout2OffsetX=20
ButtonLayoutCustomLayout2OffsetY=107

; Button to get chips
; Not used on Poker Stars

ButtonGetChipsControlName=
ButtonGetChipsX=
ButtonGetChipsY=

; Button for Ring Game Last Hand

ButtonRingLastHandControlName=
ButtonRingLastHandX=67
ButtonRingLastHandY=11

; Button for Tournament Game Last Hand

ButtonTournamentLastHandControlName=
ButtonTournamentLastHandX=67
ButtonTournamentLastHandY=11

ButtonTournamentInfoControlName=
ButtonTournamentInfoX=
ButtonTournamentInfoY=

ButtonChatControlName=
ButtonChatX=36
ButtonChatY=418

ButtonInfoControlName=
ButtonInfoX=207
ButtonInfoY=418

; This is the location of the Refresh button inside the "Info" area
ButtonRefreshControlName=
ButtonRefreshX=196
ButtonRefreshY=443

; Chat Edit Window (top left hand corner).
; This is used to position the Chat warning message (Displays tab)

BoxChatEditControlName=PokerStarsChatEditorClass1
BoxChatListControlName=PokerStarsChatClass1
EditChatBoxX=10
EditChatBoxY=435
EditChatBoxW=
EditChatBoxH

; Betting box

BoxBetEditControlName=PokerStarsSliderEditorClass1
BoxBetEditX=
BoxBetEditY=
BoxBetEditColor=

; Player Note items

BoxNoteListControlName=PokerStarsNoteEditorClass1
BoxNotePlayersNameControlName=Edit1