Poker Shortcuts: Full Tilt Poker Table Theme Documentation

; This is the documentation for the Table configuration files for Full Tilt tables (AFTER major upgrade
; by Fulll Tilt)
; An example of this type of file that is supplied with Poker Shortcuts is the file
; FTTableClassic.ini and FTTableRaceTrack.ini
;
; The actual values used in this documentation page may not be representative of an actual
; theme that is used, but are shown for documentation purposes. See the actual files
; for values that correspond to actual themes.
;
; These files are needed so the Poker Shortcuts knows information about the colors and
; positions used on the poker table. These files can be modified to support new table themes.
;
; The contents of this file are intended for use with the software program: PokerShortcuts.exe
;
; Because of the complicated nature of the contents of this file, we do not offer technical support
; for making changes to these files. Make changes at your own risk. Improper changes to this file
; can render Poker Shortcuts inoperable. That being said, we provide this
; information so that technically savvy individuals to modify these files to work with
; custom poker table modifications.
;
; VERSION NUMBER
; A version number is given to track changes that are made to these configufation files.
; As changes are made to Poker Shortcuts, the contents of these files may change
; as new parameters are added/deleted (to allow for new features in Shortcuts).
; If new versions of these files are made, you may need to make the same changes
; to custom versions of these files that you make, so that your files will work with
; new versions of Shortcuts.
;
; Changes made to this file will be documented here.
;
; Informaton on themes is here.
;
;
; NOTES
;
; All XY positions are relative to the client area of the table (which is the area
; inside the window borders). 0,0 is near the top left, just below the title bar, and
; inside the window borders. The table must be at it's default size (as set by the
; the poker software using the layout button).
;
; All colors are listed in HEX RGB color format (e.g. 0x112233, 11 is the hex Red value,
; 22 is the hex Green, and 33 is the hex Blue value, respectively.)
;
; Any values below that are not needed by the software for a particular poker site are left blank.
;
; WinInfo.exe is a utility program available to help you determine positions and colors.


; This is the section name, and should not be changed.

[Main]

; this is the current version of this configuration file. As new features are added to
; to Poker Shortcuts, additional settings may be added to this file, and any changes
; will be accompanied by a change in the Version number.

TableThemeVersion=1.01

; This is the "standard" (i.e. default) size of the client area of a Full Tilt table.
; If you change any XY values in this file, you must be taking those positions from a
; table that has the following Width and Height for the CLIENT area (not the table overall size).
; The client area of the table is that part of the table inside of the window's borders.
; The software scales these positions relative to the actual table size the user is using.
; Resize your table so that the client area is this size when taking any X, Y, or color values
; from the table. To make this easier, make your top window border 19 pixels,
; and the other three borders 4 pixels wide. Then you can use the standard
; table size from the poker site.

StandardClientWidth=794
StandardClientHeight=547

; The software looks for a blank row with no pixels above the (stack and pot size) digits
; (so that it can start scanning for the digits). Because on small size tables there could be
; some decender characters in the player's name that descend down to the row above
; the stack size. This number is the number of decender pixels that are allowed in this
; row above the digits, and still be considered a blank row.
; For Full Tilt themes, this value needs to be 2.

MaximumAllowedNumPixelsInRowToBeBlank=2

; This is a list of the client area table widths associated with font sizes.
; The font size on the table increases as the table gets larger.
; This is a list of table sizes where the font increases to the next size.
; Each item of the list shows the upper end table width for a font size.
; The fonts change to a larger size at these numbers + 1.
; e.g if the first 3 numbers are 500, 650, 800: then the font stays constant up
; to table width of 500, increases to the next size for tables 501-650, and increases again for
; tables 651-800, etc. Shortcuts supports buttons up to table sizes of the last number in the list.

ButtonFontSizeTableWidths=563,659,762,793,902,921,1040,1198

; this is the list of the number of seats possible at a table

TableSeatsList=9,8,6,2

; these are the seat numbers for the hero at the table, for the various
; tables (compared to TableSeatsList above).
; These should not be changed as the hero is expected to sit at this positions
; Note that seat one is at the top center, or slightly to the right of top center

HeroSeatNumList=5,5,4,2


; This is the position on the table where the software looks at the color on the table
; to determine if a board card is present. This is used so that we can determine
; what street we are on. The actual color values are saved in the Calibration.ini file
; These positions are near the top center of the card.
; this first position is the position of the first board card on the left.

FlopX=278
FlopY=260

; this is the position of the turn card

TurnX=432
TurnY=260

; this is the position of the river card

RiverX=485
RiverY=260

; this is a test position in between the 1st and 2nd board cards where the felt is always visible.

TestX=318
TestY=260

; color tolerance when looking at the board colors

StreetColorTolerance=3

; number of pixels to look in each direction for these felt colors

StreetDelta=3


; Player's box positions
; these are the xy position on the table for the player's boxes
; (all table and seat combinations).
; The X position is the first pixel inside the LEFT border of the player's name box.
; The Y position is the first pixel inside the TOP border of the box
; (but not necessarily at the top left, as some player's boxes have curved edges).
; If the box has a curved edge at the top, find the top most pixel position
; inside the player's box.
; If the player's box has curved edges on the inside of the box, this XY position could be outside the ; ; top left corner of the box.
; We list all the seat positions at the all table types.
; If a table is not available for a particular poker site, leave the XY positions blank.
; These positions are needed for Full Tilt Poker.

PlayerBoxSeats10Seat1X=
PlayerBoxSeats10Seat1Y=
PlayerBoxSeats10Seat2X=
PlayerBoxSeats10Seat2Y=
PlayerBoxSeats10Seat3X=
PlayerBoxSeats10Seat3Y=
PlayerBoxSeats10Seat4X=
PlayerBoxSeats10Seat4Y=
PlayerBoxSeats10Seat5X=
PlayerBoxSeats10Seat5Y=
PlayerBoxSeats10Seat6X=
PlayerBoxSeats10Seat6Y=
PlayerBoxSeats10Seat7X=
PlayerBoxSeats10Seat7Y=
PlayerBoxSeats10Seat8X=
PlayerBoxSeats10Seat8Y=
PlayerBoxSeats10Seat9X=
PlayerBoxSeats10Seat9Y=
PlayerBoxSeats10Seat10X=
PlayerBoxSeats10Seat10Y=

PlayerBoxSeats9Seat1X=472
PlayerBoxSeats9Seat1Y=98
PlayerBoxSeats9Seat2X=652
PlayerBoxSeats9Seat2Y=171
PlayerBoxSeats9Seat3X=685
PlayerBoxSeats9Seat3Y=327
PlayerBoxSeats9Seat4X=538
PlayerBoxSeats9Seat4Y=434
PlayerBoxSeats9Seat5X=347
PlayerBoxSeats9Seat5Y=460
PlayerBoxSeats9Seat6X=150
PlayerBoxSeats9Seat6Y=434
PlayerBoxSeats9Seat7X=6
PlayerBoxSeats9Seat7Y=327
PlayerBoxSeats9Seat8X=37
PlayerBoxSeats9Seat8Y=171
PlayerBoxSeats9Seat9X=218
PlayerBoxSeats9Seat9Y=98

PlayerBoxSeats8Seat1X=347
PlayerBoxSeats8Seat1Y=92
PlayerBoxSeats8Seat2X=606
PlayerBoxSeats8Seat2Y=137
PlayerBoxSeats8Seat3X=672
PlayerBoxSeats8Seat3Y=325
PlayerBoxSeats8Seat4X=535
PlayerBoxSeats8Seat4Y=425
PlayerBoxSeats8Seat5X=347
PlayerBoxSeats8Seat5Y=460
PlayerBoxSeats8Seat6X=150
PlayerBoxSeats8Seat6Y=425
PlayerBoxSeats8Seat7X=18
PlayerBoxSeats8Seat7Y=325
PlayerBoxSeats8Seat8X=81
PlayerBoxSeats8Seat8Y=137

PlayerBoxSeats6Seat1X=347
PlayerBoxSeats6Seat1Y=92
PlayerBoxSeats6Seat2X=616
PlayerBoxSeats6Seat2Y=146
PlayerBoxSeats6Seat3X=673
PlayerBoxSeats6Seat3Y=335
PlayerBoxSeats6Seat4X=347
PlayerBoxSeats6Seat4Y=460
PlayerBoxSeats6Seat5X=17
PlayerBoxSeats6Seat5Y=335
PlayerBoxSeats6Seat6X=73
PlayerBoxSeats6Seat6Y=146

PlayerBoxSeats4Seat1X=
PlayerBoxSeats4Seat1Y=
PlayerBoxSeats4Seat2X=
PlayerBoxSeats4Seat2Y=
PlayerBoxSeats4Seat3X=
PlayerBoxSeats4Seat3Y=
PlayerBoxSeats4Seat4X=
PlayerBoxSeats4Seat4Y=

PlayerBoxSeats2Seat1X=347
PlayerBoxSeats2Seat1Y=92
PlayerBoxSeats2Seat2X=347
PlayerBoxSeats2Seat2Y=460


; Empty Seat Offset position.
; These are offsets from the PlayerBoxSeats_Seat_X/Y positions
; (listed above) to locate a spot to detect empty seats.
; These offsets are used to detect if a seat is empty by looking at the
; color in the player's box when a player is not seated.
; These should be positioned at a place in the player's box where the
; color will be the same for both empty ring game and empty tournament seats.
; The values of the Empty Seat colors are saved in the Calibration.ini file.
; This position is needed for Full Tilt Poker.

EmptySeatOffsetX=72
EmptySeatOffsetY=10

; color tolerance for the Empty Seat color
; This value is needed for Full Tilt Poker

PlayerEmptySeatColorTolerance=10

; Player Seated Positions
; These are offsets from the PlayerBoxSeats_Seat_X/Y positions (listed above)
; to locate the center of the stack numbers in the player's box.
; These offsets are used to detect if a player is seated, as there should
; be some stack numbers in this position of the players box.
; This position is needed on Full Tilt Poker.

StackCenterOffsetX=72
StackCenterOffsetY=14

; Stack digits position
; These are offsets from the PlayerBoxSeats_Seat_X/Y positions
; (listed above) to locate the left side center of the stack numbers.
; The position is slightly above and just to the left of the digits.
; These XY should be set just to the top/left of the words "Sitting Out".
; If you move it too far to the left, then the software doesn't read
; the stack size correctly on small table sizes.
; This position is needed for Full Tilt Poker.

StackReadOffsetX=12
StackReadOffsetY=18

; This is the width/height of the stack digits area to read the stack digits.
; It should be a little larger that maximum area that the stack digits would occupy.
; These values are needed for Full Tilt Poker.

StackReadW=84
StackReadH=12





; Stack digits colors

; Set this to 1 if there are 2 possible colors for the stack digits
; (and background colors) (else set to 0)
; This value is 1 for Full Tilt Poker.

StackDigitsAlternateColorAvailable=1

; normal color of the stack digits

StackDigitsColor=0xFFFFFF

; color tolerance allowed for making a match

StackDigitsColorTolerance=0

; alternate color of the stack digits (usually the color of the stack
; digits when it is the player's turn to act)

StackDigitsAlternateColor=0x000000

; color tolerance allowed for making a match

StackDigitsAlternateColorTolerance=0

; normal background color behind the stack digits

StackDigitsBackgroundColor=0x000000

; color tolerance allowed for making a match

StackDigitsBackgroundColorTolerance=0

; alternate background color behind the stack digits (when it is the player's turn to act)

StackDigitsAlternateBackgroundColor=0xF4F4F4

; color tolerance allowed for making a match

StackDigitsAlternateBackgroundColorTolerance=6







; Pot digits positions
; Main Position on table to read the pot size (XY position is to the top/left of the digits)

PotDigitsPosX=393
PotDigitsPosY=267

; Secondary Position on 10 person tables

PotDigitsPos10X=
PotDigitsPos10Y=

; Secondary Position on 9 person tables

PotDigitsPos9X=285
PotDigitsPos9Y=338

; Secondary Position on 8 person tables

PotDigitsPos8X=332
PotDigitsPos8Y=326

; Secondary Position on 6 person tables

PotDigitsPos6X=338
PotDigitsPos6Y=341

; Secondary Position on 4 person tables

PotDigitsPos4X=
PotDigitsPos4Y=

; Secondary Position on 2 person tables

PotDigitsPos2X=341
PotDigitsPos2Y=328

; WxH area to look for the digits

PotDigitsPosW=80
PotDigitsPosH=14




; Pot Digits Colors
; Set to 1 if there are 2 possible colors for the stack digits (and background colors) (else set to 0)
; This value is 0 for Full Tilt

PotDigitsAlternateColorAvailable=0

; normal color of the pot digits

PotDigitsColor=0xFFFFFF

; color tolerance allowed for making a match

PotDigitsColorTolerance=0

; alternate color of the stack digits (when it is the player's turn to act)
; This value is NOT needed for Full Tilt

PotDigitsAlternateColor=

; color tolerance allowed for making a match
; This value is NOT needed for Full Tilt

PotDigitsAlternateColorTolerance=

; normal background color behind the stack digits
; This value is NOT needed for Full Tilt

PotDigitsBackgroundColor=

; color tolerance allowed for making a match
; This value is NOT needed for Full Tilt

PotDigitsBackgroundColorTolerance=

; alternate background color behind the stack digits (when it is the player's turn to act)
; This value is NOT needed for Full Tilt

PotDigitsAlternateBackgroundColor=

; color tolerance allowed for making a match
; This value is NOT needed for Full Tilt

PotDigitsAlternateBackgroundColorTolerance=




; Call digits position and colors (position is above and to the left of the digits)
; Position 1 on table to read the call bet size (usually located on the middle button)

CallDigitsPos1X=621
CallDigitsPos1Y=516

; Position 2 on table to read the call size (sometimes located on the right button)
; This value is NOT needed for Full Tilt

CallDigitsPos2X=
CallDigitsPos2Y=

; WxH area to look for the digits

CallDigitsPosW=60
CallDigitsPosH=13

; color tolerance for the call digits

CallColTol=40




; Checkboxes
; The top line of each group is the Control name of the checkbox.
;
; Checkbox positions and colors (the color of the CHECKMARK and
; the BACKground color behind the check mark is needed)
; leave blank if not available on this Website's table
; The position is located at the center of the checkbox.
;
; Table Main checkboxes (some are not used/available on all poker sites)

CheckboxFoldToAnyBetControlName=
CheckboxFoldToAnyBetX=10
CheckboxFoldToAnyBetY=404
CheckboxFoldToAnyBetCheckColor=0x000000
CheckboxFoldToAnyBetBackColor=0xFFFFFF

CheckboxRebuyFoldToAnyBetControlName=
CheckboxRebuyFoldToAnyBetX=11
CheckboxRebuyFoldToAnyBetY=435
CheckboxRebuyFoldToAnyBetCheckColor=0x000000
CheckboxRebuyFoldToAnyBetBackColor=0xFFFFFF

CheckboxFinalFoldToAnyBetControlName=
CheckboxFinalFoldToAnyBetX=8
CheckboxFinalFoldToAnyBetY=434
CheckboxFinalFoldToAnyBetCheckColor=0x000000
CheckboxFinalFoldToAnyBetBackColor=0xFFFFFF

CheckboxSitOutNextHandControlName=
CheckboxSitOutNextHandX=10
CheckboxSitOutNextHandY=426
CheckboxSitOutNextHandCheckColor=0x000000
CheckboxSitOutNextHandBackColor=0xFFFFFF

CheckboxRebuySitOutNextHandControlName=
CheckboxRebuySitOutNextHandX=11
CheckboxRebuySitOutNextHandY=452
CheckboxRebuySitOutNextHandCheckColor=0x000000
CheckboxRebuySitOutNextHandBackColor=0xFFFFFF

CheckboxFinalSitOutNextHandControlName=
CheckboxFinalSitOutNextHandX=8
CheckboxFinalSitOutNextHandY=458
CheckboxFinalSitOutNextHandCheckColor=0x000000
CheckboxFinalSitOutNextHandBackColor=0xFFFFFF

CheckboxAutoPostBlindsControlName=
CheckboxAutoPostBlindsX=10
CheckboxAutoPostBlindsY=449
CheckboxAutoPostBlindsCheckColor=0x000000
CheckboxAutoPostBlindsBackColor=0xFFFFFF

CheckboxAutoRebuyControlName=
CheckboxAutoRebuyX=11
CheckboxAutoRebuyY=401
CheckboxAutoRebuyCheckColor=0x000000
CheckboxAutoRebuyBackColor=0xFFFFFF

CheckboxAutoRebuyMinControlName=
CheckboxAutoRebuyMinX=26
CheckboxAutoRebuyMinY=415
CheckboxAutoRebuyMinCheckColor=0x000000
CheckboxAutoRebuyMinBackColor=0xFFFFFF

CheckboxAutoRebuyMaxControlName=
CheckboxAutoRebuyMaxX=71
CheckboxAutoRebuyMaxY=415
CheckboxAutoRebuyMaxCheckColor=0x000000
CheckboxAutoRebuyMaxBackColor=0xFFFFFF

; the following checkbox is not available on Full Tilt Poker tables

CheckboxSitOutNextBlindControlName=
CheckboxSitOutNextBlindX=
CheckboxSitOutNextBlindY=
CheckboxSitOutNextBlindCheckColor=
CheckboxSitOutNextBlindBackColor=

; the following checkbox is not available on Full Tilt Poker tables

CheckboxWaitForBigBlindControlName=
CheckboxWaitForBigBlindX=
CheckboxWaitForBigBlindY=
CheckboxWaitForBigBlindCheckColor=
CheckboxWaitForBigBlindBackColor=

; Table Pre-Action Checkboxes (some are not used/available on all poker sites)
; and some are only available during "limit" games

; the following checkbox is not available on Full Tilt Poker tables

CheckboxCheckFoldControlName=
CheckboxCheckFoldX=
CheckboxCheckFoldY=
CheckboxCheckFoldCheckColor=
CheckboxCheckFoldBackColor=

CheckboxFoldControlName=
CheckboxFoldX=500
CheckboxFoldY=504
CheckboxFoldCheckColor=0x000000
CheckboxFoldBackColor=0xFFFFFF

CheckboxCallControlName=
CheckboxCallX=600
CheckboxCallY=504
CheckboxCallCheckColor=0x000000
CheckboxCallBackColor=0xFFFFFF

CheckboxCallAnyControlName=
CheckboxCallAnyX=600
CheckboxCallAnyY=529
CheckboxCallAnyCheckColor=0x000000
CheckboxCallAnyBackColor=0xFFFFFF

CheckboxRaiseMinControlName=
CheckboxRaiseMinX=700
CheckboxRaiseMinY=504
CheckboxRaiseMinCheckColor=0x000000
CheckboxRaiseMinBackColor=0xFFFFFF

CheckboxRaiseAnyControlName=
CheckboxRaiseAnyX=700
CheckboxRaiseAnyY=529
CheckboxRaiseAnyCheckColor=0x000000
CheckboxRaiseAnyBackColor=0xFFFFFF

 

; Action Pending Button
; There are two possible main buttons that can be visible when action is pending - either the right
; Raise/Bet button or the middle Check/Call button. With the following paramters we detect the
; right button.
;
; If the Control name is available for this button then the Control name is given, else colors
; are used for detecting this button.
;
; If the Control name is not available, then the software looks for the color of
; a button on the table for a quick way to detect if there is pending action on the table.
; In this case, the lower right hand corner of the middle button is used.
; This position is used so the user can cascade his tables from lower left to upper right,
; and this lower right portion of the Raise button will always be visible to the software.
; The position, and color of this button needs to be provided.
; Since the color can be different depending
; if the mouse is on the button or not (button highlighted or not highlighted),
; both colors need to be given.
; To handle future use of this feature, 2 additional colors are possible, but they are
; not currently used by the software.

; control name for the Right Button

ButtonActionPendingControlName=

; position in the lower right hand corner of the Raise button

ButtonActionPendingX=775
ButtonActionPendingY=523

; enter the un-highlighted Raise button color here

ButtonActionPendingColor1=0x0C2D4F

; enter the highlighted right button color here

ButtonActionPendingColor2=

; spare for future use

ButtonActionPendingColor3=

; spare for future use

ButtonActionPendingColor4=

; color tolerance for detecting these colors

ButtonActionPendingColorTolerance=10

 

; Action Pending Button 2
; There are two possible main buttons that can be visible when action is pending - either the right
; Raise/Bet button or the middle Check/Call button. With the following paramters we detect the
; middle button.
;
; If the Control name is available for this button then the Control name is given, else colors
; are used for detecting this button.
;
; If the Control name is not available, then the software looks for the color of
; a button on the table for a quick way to detect if there is pending action on the table.
; In this case, the lower right hand corner of the Raise button is used.
; This position is used so the user can cascade his tables from lower left to upper right,
; and this lower right portion of the Raise button will always be visible to the software.
; The position, and color of this button needs to be provided.
; Since the color can be different depending
; if the mouse is on the button or not (button highlighted or not highlighted),
; both colors need to be given.
; To handle future use of this feature, 2 additional colors are possible, but they are
; not currently used by the software.

; control name for the Button

ButtonActionPendingControlName=

; position in the lower right hand corner of the middle button

ButtonActionPending2X=675
ButtonActionPending2Y=523

; enter the un-highlighted middle button color here

ButtonActionPending2Color1=0xC2D4F

; enter the highlighted middle button color here

ButtonActionPending2Color2=

; spare for future use

ButtonActionPending2Color3=

; spare for future use
; This value is NOT needed for Full Tilt

ButtonActionPending2Color4=

; color tolerance for detecting these colors

ButtonActionPending2ColorTolerance=10



; Table Buttons
; The first line is the control name of the button, if control names are used on this poker site.

; Button position XY is needed on some poker sites.
; These positions are slightly to the left and slightly
; above the word that is being scanned for (e.g Fold, Wait, Sit, etc.)
; You can check the button images on the in the theme folders to see
; what specific button words are scanned for.
; The width and height must give enough pixels to the right and
; down to enclose the word being scanned for.
; Image recognition is not needed on all buttons at some
; poker sites. Those not needed are left blank.
; Full Tilt uses control names on some buttons and does image recognition on other buttons.
; Those buttons with XYWH values below do use image recognition.


ButtonFoldControlName=
ButtonFoldX=515
ButtonFoldY=500
ButtonFoldW=95
ButtonFoldH=35
ButtonFoldColorTolerance=80

ButtonCheckControlName=
ButtonCheckX=515
ButtonCheckY=500
ButtonCheckW=95
ButtonCheckH=35
ButtonCheckColorTolerance=80

ButtonCallControlName=
ButtonCallX=615
ButtonCallY=500
ButtonCallW=95
ButtonCallH=35
ButtonCallColorTolerance=80

; sometimes the Call button is also located in a middle position
; This button is not used on Full Tilt Poker

ButtonCall2ControlName=
ButtonCall2X=
ButtonCall2Y=
ButtonCall2W=
ButtonCall2H=
ButtonCall2ColorTolerance=

ButtonRaiseControlName=
ButtonRaiseX=715
ButtonRaiseY=500
ButtonRaiseW=95
ButtonRaiseH=35
ButtonRaiseColorTolerance=80

ButtonImBackControlName=
ButtonImBackX=515
ButtonImBackY=500
ButtonImBackW=95
ButtonImBackH=35
ButtonImBackColorTolerance=80

ButtonPostSmallBlindControlName=
ButtonPostSmallBlindX=515
ButtonPostSmallBlindY=500
ButtonPostSmallBlindW=95
ButtonPostSmallBlindH=35
ButtonPostSmallBlindColorTolerance=80

ButtonPostBigBlindControlName=
ButtonPostBigBlindX=515
ButtonPostBigBlindY=500
ButtonPostBigBlindW=95
ButtonPostBigBlindH=35
ButtonPostBigBlindColorTolerance=80

ButtonWaitForBigBlindControlName=
ButtonWaitForBigBlindX=615
ButtonWaitForBigBlindY=500
ButtonWaitForBigBlindW=95
ButtonWaitForBigBlindH=35
ButtonWaitForBigBlindColorTolerance=80

ButtonSitOutControlName=
ButtonSitOutX=715
ButtonSitOutY=500
ButtonSitOutW=95
ButtonSitOutH=35
ButtonSitOutColorTolerance=80

ButtonDealMeInControlName=
ButtonDealMeInX=515
ButtonDealMeInY=500
ButtonDealMeInW=95
ButtonDealMeInH=35
ButtonDealMeInColorTolerance=80

ButtonTimeControlName=
ButtonTimeX=712
ButtonTimeY=388
ButtonTimeW=70
ButtonTimeH=15
ButtonTimeColorTolerance=80

ButtonImReadyControlName=
ButtonImReadyX=662
ButtonImReadyY=500
ButtonImReadyW=95
ButtonImReadyH=35
ButtonImReadyColorTolerance=80

ButtonNLMaxBetControlName=
ButtonNLMaxBetX=767
ButtonNLMaxBetY=419

; Options button... only the XY position is needed on Full Tilt
ButtonOptionsControlName=
ButtonOptionsX=760
ButtonOptionsY=10
ButtonOptionsW=
ButtonOptionsH=
ButtonOptionsColorTolerance=

; Misc Table Buttons

; ButtonLayout is the button on the table that offers custom layouts
; For Full Tilt, specify the Control Name and the XY position for this button.

ButtonLayoutControlName=
ButtonLayoutX=656
ButtonLayoutY=10

; The following are the number of times the down arrow needs to be pressed to access these
; menu items that are available from the Layout button drop down menu

ButtonLayoutTileTablesOffset=1
ButtonLayoutCascadeTablesOffset=2
ButtonLayoutCustomLayout1Offset=6
ButtonLayoutCustomLayout2Offset=7

; Button to get chips

ButtonGetChipsControlName=
ButtonGetChipsX=40
ButtonGetChipsY=13

; Button for Ring Game Last Hand

ButtonRingLastHandControlName=
ButtonRingLastHandX=40
ButtonRingLastHandY=40

; Button for Tournament Game Last Hand

ButtonTournamentLastHandControlName=
ButtonTournamentLastHandX=40
ButtonTournamentLastHandY=30

; Tournament Info Button

ButtonTournamentInfoControlName=
ButtonTournamentInfoX=40
ButtonTournamentInfoY=15

; Chat Button
; The button is not available on Full Tilt tables

ButtonChatControlName=
ButtonChatX=
ButtonChatY=

; Info Button
; The button is not available on Full Tilt tables
ButtonInfoControlName=
ButtonInfoX=
ButtonInfoY=
ButtonInfoColor=
ButtonInfoColorTolerance

; This is the location of the Refresh button inside the "Info" area
; Not available on Full Tilt Tables
ButtonRefreshControlName=
ButtonRefreshX=
ButtonRefreshY=

; Chat Edit Window.
; This is used to position the Chat warning message and detect if mouse is in chat area
; XY is at the top left of the chat area. WH is width,height of the chat area
BoxChatEditControlName=
BoxChatListControlName=
EditChatBoxX=2
EditChatBoxY=470
EditChatBoxW=297
EditChatBoxH=75

; Misc Control Names
; The following are the control names used on the tables (if available)

; Table Text Boxes (betting box, chat box, etc)

; The main betting text edit box , XY is at the right side of the betting window
BoxBetEditControlName=
BoxBetEditX=770
BoxBetEditY=441
BoxBetEditColor=0xFFFFFF

; Player Note items
; These are not available on Full Tilt

BoxNoteListControlName=
BoxNotePlayersNameControlName=